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Showing posts from June, 2026

GHOST ORCS (Orc Dungeon Preview Snippet)

Back in January, NBateman of Press the Beast   raised a challenge to the server: The Orc Dungeon, a return to PURITY and STRENGTH in dungeon design. A dungeon where the only enemy is orcs, the only traps are spike traps and the only treasure is gold.  The full post is forthcoming; this draft preview is my attempt on ghosts following the Goblinpunch tradition. GHOST ORCS The Valley of the Dead was sacrosanct—an escape from a life of hardship and strife, where the dead could finally rest beyond the world of blood. And yet now rings with the shout of war, the thunder of hooves, and the stench of unclean death. Every moment of this indignity drives more of the dead to wakefulness.  The Dead cannot be harmed or slain by the living, only escaped, appeased, or momentarily repelled. They move at the speed of a walking man, and are easily outpaced on open ground—but they can move through stone and over pits with ease, and escaping them may require a dangerous pace in this trap-s...